Games Projects

HEAVY METAL

HEAVY METAL is a co-op dwarvish blacksmithing heavy metal rhythm game with an alternative controller. I pitched the original concept for the game and guided the team's vision throughout the project. I was responsible for creating a precise, custom-built hammer and billet controllers using signal processing and microcontrollers for an asymmetrical multiplayer experience.

Roles
Vision Holder, Gameplay Programmer
Release
April 22, 2026
Tools
Unreal Engine 5, Wwise
Platforms
Steam, itch.io

Operation PLUSH

Operation PLUSH is a cozy tower defense game where plush toys defend against invading nightmares. I scouted to find a talented sound designer and composer, and I helped guide the overall audio vision for the game. I also implemented audio system solutions for challenges introduced by the game's online multiplayer rollback netcode.

Role
Audio Programmer
Release
April 22, 2026
Tools
Unreal Engine 5, Wwise
Platforms
Steam, Switch

House of Vampires

House of Vampires is a survival horror puzzle game inspired by Bram Stoker's Dracula. I worked with other programmers and designers to create complex physics-based puzzle systems. I also developed a modular, physics-based audio system that also allowed for procedural randomization.

Roles
Gameplay Programmer, Composer
Release
November 24, 2025
Tools
Unreal Engine 5, Metasounds
Platforms
itch.io

Beat Boxers

Beat Boxers is a fighting rhythm game where fighters from different musical genres take to the stage to battle it out. I worked closely with students from the film department to record and design all sounds for the playable fighters.

Awards
1st Place - E3 College Games Competition 2018
Role
Sound Designer
Release
October 23, 2018
Tools
Unreal Engine 4
Platforms
Steam

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